Core/Loot: Simplify loot containers
Port From (https://github.com/TrinityCore/TrinityCore/commit/c00e2e4851498aa04ac1d8ff13a0759b245df72b)
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@@ -65,8 +65,7 @@ namespace Game.Mails
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// can be empty
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mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true, LootModes.Default, ItemContext.None);
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uint max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
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for (uint i = 0; m_items.Count < SharedConst.MaxMailItems && i < max_slot; ++i)
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for (uint i = 0; m_items.Count < SharedConst.MaxMailItems && i < mailLoot.items.Count; ++i)
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{
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LootItem lootitem = mailLoot.LootItemInSlot(i, receiver);
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if (lootitem != null)
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