Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action

Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
This commit is contained in:
hondacrx
2021-05-02 13:41:19 -04:00
parent 7c83501ba7
commit aaa3964d49
16 changed files with 188 additions and 198 deletions
+5 -4
View File
@@ -21,6 +21,7 @@ using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
@@ -834,7 +835,7 @@ namespace Game.Chat
void SendToAll(MessageBuilder builder, ObjectGuid guid = default)
{
LocalizedPacketDo localizer = new(builder);
LocalizedDo localizer = new(builder);
foreach (var pair in _playersStore)
{
@@ -847,7 +848,7 @@ namespace Game.Chat
void SendToAllButOne(MessageBuilder builder, ObjectGuid who)
{
LocalizedPacketDo localizer = new(builder);
LocalizedDo localizer = new(builder);
foreach (var pair in _playersStore)
{
@@ -862,7 +863,7 @@ namespace Game.Chat
void SendToOne(MessageBuilder builder, ObjectGuid who)
{
LocalizedPacketDo localizer = new(builder);
LocalizedDo localizer = new(builder);
Player player = Global.ObjAccessor.FindConnectedPlayer(who);
if (player)
@@ -871,7 +872,7 @@ namespace Game.Chat
void SendToAllWithAddon(MessageBuilder builder, string addonPrefix, ObjectGuid guid = default)
{
LocalizedPacketDo localizer = new(builder);
LocalizedDo localizer = new(builder);
foreach (var pair in _playersStore)
{