Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
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@@ -21,6 +21,7 @@ using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -834,7 +835,7 @@ namespace Game.Chat
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void SendToAll(MessageBuilder builder, ObjectGuid guid = default)
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{
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LocalizedPacketDo localizer = new(builder);
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LocalizedDo localizer = new(builder);
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foreach (var pair in _playersStore)
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{
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@@ -847,7 +848,7 @@ namespace Game.Chat
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void SendToAllButOne(MessageBuilder builder, ObjectGuid who)
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{
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LocalizedPacketDo localizer = new(builder);
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LocalizedDo localizer = new(builder);
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foreach (var pair in _playersStore)
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{
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@@ -862,7 +863,7 @@ namespace Game.Chat
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void SendToOne(MessageBuilder builder, ObjectGuid who)
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{
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LocalizedPacketDo localizer = new(builder);
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LocalizedDo localizer = new(builder);
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Player player = Global.ObjAccessor.FindConnectedPlayer(who);
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if (player)
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@@ -871,7 +872,7 @@ namespace Game.Chat
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void SendToAllWithAddon(MessageBuilder builder, string addonPrefix, ObjectGuid guid = default)
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{
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LocalizedPacketDo localizer = new(builder);
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LocalizedDo localizer = new(builder);
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foreach (var pair in _playersStore)
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{
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