Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
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@@ -5970,7 +5970,8 @@ namespace Game.Entities
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if (self)
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SendPacket(data);
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MessageDistDeliverer notifier = new(this, data, dist);
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PacketSenderRef sender = new(data);
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var notifier = new MessageDistDeliverer<PacketSenderRef>(this, sender, dist);
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Cell.VisitWorldObjects(this, notifier, dist);
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}
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@@ -5979,7 +5980,8 @@ namespace Game.Entities
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if (self)
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SendPacket(data);
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MessageDistDeliverer notifier = new(this, data, dist, own_team_only);
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PacketSenderRef sender = new(data);
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var notifier = new MessageDistDeliverer<PacketSenderRef>(this, sender, dist, own_team_only);
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Cell.VisitWorldObjects(this, notifier, dist);
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}
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@@ -5990,7 +5992,8 @@ namespace Game.Entities
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// we use World.GetMaxVisibleDistance() because i cannot see why not use a distance
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// update: replaced by GetMap().GetVisibilityDistance()
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MessageDistDeliverer notifier = new(this, data, GetVisibilityRange(), false, skipped_rcvr);
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PacketSenderRef sender = new(data);
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var notifier = new MessageDistDeliverer<PacketSenderRef>(this, sender, GetVisibilityRange(), false, skipped_rcvr);
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Cell.VisitWorldObjects(this, notifier, GetVisibilityRange());
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}
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public override void SendMessageToSet(ServerPacket data, bool self)
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