Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
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@@ -246,7 +246,7 @@ namespace Game.PvP
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public void SendDefenseMessage(uint zoneId, uint id)
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{
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DefenseMessageBuilder builder = new(zoneId, id);
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var localizer = new LocalizedPacketDo(builder);
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var localizer = new LocalizedDo(builder);
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BroadcastWorker(localizer, zoneId);
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}
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@@ -736,13 +736,13 @@ namespace Game.PvP
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_id = id;
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}
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public override ServerPacket Invoke(Locale locale = Locale.enUS)
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public override PacketSenderOwning<DefenseMessage> Invoke(Locale locale = Locale.enUS)
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{
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string text = Global.OutdoorPvPMgr.GetDefenseMessage(_zoneId, _id, locale);
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DefenseMessage defenseMessage = new();
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defenseMessage.ZoneID = _zoneId;
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defenseMessage.MessageText = text;
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PacketSenderOwning<DefenseMessage> defenseMessage = new();
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defenseMessage.Data.ZoneID = _zoneId;
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defenseMessage.Data.MessageText = text;
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return defenseMessage;
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}
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