Core: Updated to 11.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/5cf0c6c8bb2c4e58a2d66ba5f304af34d18a4782)
This commit is contained in:
@@ -725,6 +725,25 @@ namespace Game.Entities
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}
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}
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void _LoadCharacterBankTabSettings(SQLResult result)
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{
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if (!result.IsEmpty())
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{
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do
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{
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if (result.Read<byte>(0) >= (InventorySlots.BankBagEnd - InventorySlots.BankBagStart))
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continue;
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SetCharacterBankTabSettings(result.Read<byte>(0), result.Read<string>(1), result.Read<string>(2),
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result.Read<string>(3), (BagSlotFlags)result.Read<uint>(4));
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} while (result.NextRow());
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}
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while (m_activePlayerData.CharacterBankTabSettings.Size() < m_activePlayerData.NumCharacterBankTabs)
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.CharacterBankTabSettings), new BankTabSettings());
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}
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void _LoadCurrency(SQLResult result)
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{
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if (result.IsEmpty())
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@@ -1272,7 +1291,13 @@ namespace Game.Entities
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});
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if (activeConfig >= 0)
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SetActiveCombatTraitConfigID(m_activePlayerData.TraitConfigs[activeConfig].ID);
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{
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TraitConfig activeTraitConfig = m_activePlayerData.TraitConfigs[activeConfig];
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SetActiveCombatTraitConfigID(activeTraitConfig.ID);
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int activeSubTree = activeTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
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if (activeSubTree >= 0)
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SetCurrentCombatTraitConfigSubTreeID(activeTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
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}
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foreach (TraitConfig traitConfig in m_activePlayerData.TraitConfigs)
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{
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@@ -1340,55 +1365,6 @@ namespace Game.Entities
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RemoveAtLoginFlag(AtLoginFlags.Resurrect);
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}
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void _LoadVoidStorage(SQLResult result)
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{
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if (result.IsEmpty())
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return;
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do
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{
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// SELECT itemId, itemEntry, slot, creatorGuid, randomBonusListId, fixedScalingLevel, artifactKnowledgeLevel, context, bonusListIDs FROM character_void_storage WHERE playerGuid = ?
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ulong itemId = result.Read<ulong>(0);
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uint itemEntry = result.Read<uint>(1);
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byte slot = result.Read<byte>(2);
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ObjectGuid creatorGuid = result.Read<ulong>(3) != 0 ? ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(3)) : ObjectGuid.Empty;
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uint randomBonusListId = result.Read<uint>(4);
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uint fixedScalingLevel = result.Read<uint>(5);
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uint artifactKnowledgeLevel = result.Read<uint>(6);
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ItemContext context = (ItemContext)result.Read<byte>(7);
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List<uint> bonusListIDs = new();
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var bonusListIdTokens = new StringArray(result.Read<string>(8), ' ');
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for (var i = 0; i < bonusListIdTokens.Length; ++i)
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{
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if (uint.TryParse(bonusListIdTokens[i], out uint id))
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bonusListIDs.Add(id);
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}
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if (itemId == 0)
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{
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Log.outError(LogFilter.Player, "Player:_LoadVoidStorage - Player (GUID: {0}, name: {1}) has an item with an invalid id (item id: item id: {2}, entry: {3}).", GetGUID().ToString(), GetName(), itemId, itemEntry);
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continue;
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}
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if (Global.ObjectMgr.GetItemTemplate(itemEntry) == null)
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{
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Log.outError(LogFilter.Player, "Player:_LoadVoidStorage - Player (GUID: {0}, name: {1}) has an item with an invalid entry (item id: item id: {2}, entry: {3}).", GetGUID().ToString(), GetName(), itemId, itemEntry);
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continue;
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}
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if (slot >= SharedConst.VoidStorageMaxSlot)
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{
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Log.outError(LogFilter.Player, "Player:_LoadVoidStorage - Player (GUID: {0}, name: {1}) has an item with an invalid slot (item id: item id: {2}, entry: {3}, slot: {4}).", GetGUID().ToString(), GetName(), itemId, itemEntry, slot);
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continue;
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}
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_voidStorageItems[slot] = new VoidStorageItem(itemId, itemEntry, creatorGuid, randomBonusListId, fixedScalingLevel, artifactKnowledgeLevel, context, bonusListIDs);
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BonusData bonus = new(new ItemInstance(_voidStorageItems[slot]));
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GetSession().GetCollectionMgr().AddItemAppearance(itemEntry, bonus.AppearanceModID);
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}
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while (result.NextRow());
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}
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public void _LoadMail(SQLResult mailsResult, SQLResult mailItemsResult, SQLResult artifactResult, SQLResult azeriteItemResult, SQLResult azeriteItemMilestonePowersResult, SQLResult azeriteItemUnlockedEssencesResult, SQLResult azeriteEmpoweredItemResult)
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{
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@@ -2762,6 +2738,26 @@ namespace Game.Entities
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_playerDataFlagsNeedSave.Clear();
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}
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void _SaveCharacterBankTabSettings(SQLTransaction trans)
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{
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHARACTER_BANK_TAB_SETTINGS);
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stmt.AddValue(0, GetGUID().GetCounter());
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trans.Append(stmt);
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for (int i = 0; i < m_activePlayerData.CharacterBankTabSettings.Size(); ++i)
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{
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BankTabSettings tabSetting = m_activePlayerData.CharacterBankTabSettings[i];
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHARACTER_BANK_TAB_SETTINGS);
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stmt.AddValue(0, GetGUID().GetCounter());
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stmt.AddValue(1, i);
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stmt.AddValue(2, tabSetting.Name);
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stmt.AddValue(3, tabSetting.Icon);
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stmt.AddValue(4, tabSetting.Description);
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stmt.AddValue(5, tabSetting.DepositFlags);
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trans.Append(stmt);
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}
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}
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public void SaveInventoryAndGoldToDB(SQLTransaction trans)
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{
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_SaveInventory(trans);
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@@ -2867,42 +2863,7 @@ namespace Game.Entities
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}
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}
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}
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void _SaveVoidStorage(SQLTransaction trans)
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{
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PreparedStatement stmt;
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for (byte i = 0; i < SharedConst.VoidStorageMaxSlot; ++i)
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{
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if (_voidStorageItems[i] == null) // unused item
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{
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// DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT);
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stmt.AddValue(0, i);
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stmt.AddValue(1, GetGUID().GetCounter());
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}
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else
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{
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// REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, bonusListIDs) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.REP_CHAR_VOID_STORAGE_ITEM);
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stmt.AddValue(0, _voidStorageItems[i].ItemId);
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stmt.AddValue(1, GetGUID().GetCounter());
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stmt.AddValue(2, _voidStorageItems[i].ItemEntry);
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stmt.AddValue(3, i);
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stmt.AddValue(4, _voidStorageItems[i].CreatorGuid.GetCounter());
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stmt.AddValue(5, (byte)_voidStorageItems[i].RandomBonusListId);
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stmt.AddValue(6, _voidStorageItems[i].FixedScalingLevel);
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stmt.AddValue(7, _voidStorageItems[i].ArtifactKnowledgeLevel);
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stmt.AddValue(8, (byte)_voidStorageItems[i].Context);
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StringBuilder bonusListIDs = new();
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foreach (uint bonusListID in _voidStorageItems[i].BonusListIDs)
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bonusListIDs.AppendFormat("{0} ", bonusListID);
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stmt.AddValue(9, bonusListIDs.ToString());
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}
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trans.Append(stmt);
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}
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}
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void _SaveCUFProfiles(SQLTransaction trans)
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{
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PreparedStatement stmt;
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@@ -3006,10 +2967,8 @@ namespace Game.Entities
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bagSlotFlags[i] = (BagSlotFlags)result.Read<uint>(fieldIndex++);
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byte bankSlots = result.Read<byte>(fieldIndex++);
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BagSlotFlags[] bankBagSlotFlags = new BagSlotFlags[7];
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byte bankTabs = result.Read<byte>(fieldIndex++);
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BagSlotFlags bankBagFlags = (BagSlotFlags)result.Read<uint>(fieldIndex++);
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for (var i = 0; i < bankBagSlotFlags.Length; ++i)
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bankBagSlotFlags[i] = (BagSlotFlags)result.Read<uint>(fieldIndex++);
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PlayerRestState restState = (PlayerRestState)result.Read<byte>(fieldIndex++);
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PlayerFlags playerFlags = (PlayerFlags)result.Read<uint>(fieldIndex++);
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@@ -3179,9 +3138,8 @@ namespace Game.Entities
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ReplaceAllBagSlotFlags(bagIndex, bagSlotFlags[bagIndex]);
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SetBankBagSlotCount(bankSlots);
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SetCharacterBankTabCount(bankTabs);
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SetBankAutoSortDisabled(bankBagFlags.HasFlag(BagSlotFlags.DisableAutoSort));
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for (int bagIndex = 0; bagIndex < bankBagSlotFlags.Length; ++bagIndex)
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ReplaceAllBankBagSlotFlags(bagIndex, bankBagSlotFlags[bagIndex]);
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SetNativeGender(gender);
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), drunk);
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@@ -3608,12 +3566,11 @@ namespace Game.Entities
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// must be before inventory (some items required reputation check)
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reputationMgr.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.Reputation));
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_LoadCharacterBankTabSettings(holder.GetResult(PlayerLoginQueryLoad.BankTabSettings));
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_LoadInventory(holder.GetResult(PlayerLoginQueryLoad.Inventory), holder.GetResult(PlayerLoginQueryLoad.Artifacts), holder.GetResult(PlayerLoginQueryLoad.Azerite),
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holder.GetResult(PlayerLoginQueryLoad.AzeriteMilestonePowers), holder.GetResult(PlayerLoginQueryLoad.AzeriteUnlockedEssences), holder.GetResult(PlayerLoginQueryLoad.AzeriteEmpowered), time_diff);
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if (IsVoidStorageUnlocked())
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_LoadVoidStorage(holder.GetResult(PlayerLoginQueryLoad.VoidStorage));
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// update items with duration and realtime
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UpdateItemDuration(time_diff, true);
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@@ -3884,13 +3841,12 @@ namespace Game.Entities
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foreach (uint bagSlotFlag in m_activePlayerData.BagSlotFlags)
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stmt.AddValue(index++, bagSlotFlag);
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stmt.AddValue(index++, GetBankBagSlotCount());
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stmt.AddValue(index++, GetCharacterBankTabCount());
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inventoryFlags = BagSlotFlags.None;
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if (m_activePlayerData.BankAutoSortDisabled)
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inventoryFlags |= BagSlotFlags.DisableAutoSort;
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stmt.AddValue(index++, (uint)inventoryFlags);
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foreach (uint bankBagSlotFlag in m_activePlayerData.BankBagSlotFlags)
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stmt.AddValue(index++, bankBagSlotFlag);
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stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.XP].StateID);
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stmt.AddValue(index++, m_playerData.PlayerFlags);
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@@ -4019,13 +3975,12 @@ namespace Game.Entities
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foreach (uint bagSlotFlag in m_activePlayerData.BagSlotFlags)
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stmt.AddValue(index++, bagSlotFlag);
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stmt.AddValue(index++, GetBankBagSlotCount());
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stmt.AddValue(index++, GetCharacterBankTabCount());
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inventoryFlags = BagSlotFlags.None;
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if (m_activePlayerData.BankAutoSortDisabled)
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inventoryFlags |= BagSlotFlags.DisableAutoSort;
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stmt.AddValue(index++, (uint)inventoryFlags);
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foreach (uint bankBagSlotFlag in m_activePlayerData.BankBagSlotFlags)
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stmt.AddValue(index++, bankBagSlotFlag);
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stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.XP].StateID);
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stmt.AddValue(index++, m_playerData.PlayerFlags);
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@@ -4179,7 +4134,6 @@ namespace Game.Entities
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_SaveCustomizations(characterTransaction);
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_SaveBGData(characterTransaction);
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_SaveInventory(characterTransaction);
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_SaveVoidStorage(characterTransaction);
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_SaveQuestStatus(characterTransaction);
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_SaveDailyQuestStatus(characterTransaction);
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_SaveWeeklyQuestStatus(characterTransaction);
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@@ -4203,6 +4157,7 @@ namespace Game.Entities
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_SaveCurrency(characterTransaction);
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_SaveCUFProfiles(characterTransaction);
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_SavePlayerData(characterTransaction);
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_SaveCharacterBankTabSettings(characterTransaction);
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if (_garrison != null)
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_garrison.SaveToDB(characterTransaction);
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@@ -4717,10 +4672,6 @@ namespace Game.Entities
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_VOID_STORAGE_ITEM_BY_CHAR_GUID);
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_FISHINGSTEPS);
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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@@ -4755,6 +4706,18 @@ namespace Game.Entities
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_PLAYER_DATA_ELEMENTS_CHARACTER_BY_GUID);
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_PLAYER_DATA_FLAGS_CHARACTER_BY_GUID);
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHARACTER_BANK_TAB_SETTINGS);
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stmt.AddValue(0, guid);
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trans.Append(stmt);
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Global.CharacterCacheStorage.DeleteCharacterCacheEntry(playerGuid, name);
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break;
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}
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