Core: Updated to 11.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/5cf0c6c8bb2c4e58a2d66ba5f304af34d18a4782)
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@@ -41,7 +41,6 @@ namespace Game.Entities
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List<ObjectGuid> m_itemSoulboundTradeable = new();
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List<ObjectGuid> m_refundableItems = new();
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public List<Item> ItemUpdateQueue = new();
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VoidStorageItem[] _voidStorageItems = new VoidStorageItem[SharedConst.VoidStorageMaxSlot];
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Item[] m_items = new Item[(int)PlayerSlots.Count];
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uint m_WeaponProficiency;
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uint m_ArmorProficiency;
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@@ -490,32 +489,6 @@ namespace Game.Entities
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public uint leftduration;
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}
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public class VoidStorageItem
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{
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public VoidStorageItem(ulong id, uint entry, ObjectGuid creator, uint randomBonusListId, uint fixedScalingLevel, uint artifactKnowledgeLevel, ItemContext context, List<uint> bonuses)
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{
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ItemId = id;
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ItemEntry = entry;
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CreatorGuid = creator;
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RandomBonusListId = randomBonusListId;
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FixedScalingLevel = fixedScalingLevel;
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ArtifactKnowledgeLevel = artifactKnowledgeLevel;
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Context = context;
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foreach (var value in bonuses)
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BonusListIDs.Add(value);
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}
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public ulong ItemId;
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public uint ItemEntry;
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public ObjectGuid CreatorGuid;
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public uint RandomBonusListId;
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public uint FixedScalingLevel;
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public uint ArtifactKnowledgeLevel;
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public ItemContext Context;
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public List<uint> BonusListIDs = new();
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}
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public class EquipmentSetInfo
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{
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public EquipmentSetInfo()
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