Core/Battleground: allow Random battleground and arena queues same time.

Port From (https://github.com/TrinityCore/TrinityCore/commit/a9e7464e0d1f201b4a84d7fd955018e3a2c2cc59)
This commit is contained in:
hondacrx
2021-09-26 11:44:23 -04:00
parent ba423331de
commit aac3003bc2
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -128,7 +128,7 @@ namespace Game
return;
}
if (_player.InBattlegroundQueue() && !isInRandomBgQueue && (bgTypeId == BattlegroundTypeId.RB || bgTypeId == BattlegroundTypeId.RandomEpic))
if (_player.InBattlegroundQueue(true) && !isInRandomBgQueue && (bgTypeId == BattlegroundTypeId.RB || bgTypeId == BattlegroundTypeId.RandomEpic))
{
// player is already in queue, can't start random queue
Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bgQueueTypeId, GetPlayer(), 0, GroupJoinBattlegroundResult.InNonRandomBg);