Core/WorldStates: Skip sending SMSG_UPDATE_WORLD_STATE when value does not change
Port From (https://github.com/TrinityCore/TrinityCore/commit/db79e29121b74dc62da1b68cf1e25fb8e31ffbdf)
This commit is contained in:
@@ -175,7 +175,14 @@ namespace Game
|
||||
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
|
||||
if (worldStateTemplate == null || worldStateTemplate.MapIds.Empty())
|
||||
{
|
||||
int oldValue = _realmWorldStateValues.LookupByKey(worldStateId);
|
||||
int oldValue = 0;
|
||||
if (!_realmWorldStateValues.TryAdd(worldStateId, 0))
|
||||
{
|
||||
oldValue = _realmWorldStateValues[worldStateId];
|
||||
if (oldValue == value)
|
||||
return;
|
||||
}
|
||||
|
||||
_realmWorldStateValues[worldStateId] = value;
|
||||
|
||||
if (worldStateTemplate != null)
|
||||
|
||||
Reference in New Issue
Block a user