Core/Misc: Cleanups and misc edits
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@@ -164,9 +164,11 @@ namespace Game.Collision
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{
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uint name_length, displayId;
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string name;
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long length = reader.BaseStream.Length;
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while (true)
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{
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if (reader.BaseStream.Position >= reader.BaseStream.Length)
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if (reader.BaseStream.Position >= length)
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break;
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Vector3 v1, v2;
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