Core/Spell: do not downscale certain auras
This commit is contained in:
@@ -2274,13 +2274,6 @@ namespace Game.Entities
|
||||
case 42835: // Spout, remove damage effect, only anim is needed
|
||||
spellInfo.GetEffect(0).Effect = 0;
|
||||
break;
|
||||
case 30657: // Quake
|
||||
spellInfo.GetEffect(0).TriggerSpell = 30571;
|
||||
break;
|
||||
case 30541: // Blaze (needs conditions entry)
|
||||
spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitEnemy);
|
||||
spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo();
|
||||
break;
|
||||
case 63665: // Charge (Argent Tournament emote on riders)
|
||||
case 31298: // Sleep (needs target selection script)
|
||||
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
|
||||
|
||||
Reference in New Issue
Block a user