Core/Scenes: Add support for encrypted scenes

Port From (https://github.com/TrinityCore/TrinityCore/commit/3e3b93b509b7546894dd098ae68d4f416f572a4e)
This commit is contained in:
hondacrx
2021-03-04 13:58:17 -05:00
parent 8a481dc9bd
commit ac2c1c5191
3 changed files with 8 additions and 4 deletions
@@ -32,7 +32,7 @@ namespace Game.Networking.Packets
_worldPacket.WriteUInt32(SceneScriptPackageID);
_worldPacket.WritePackedGuid(TransportGUID);
_worldPacket.WriteXYZO(Location);
_worldPacket.WriteBit(PerformTactCallbacks);
_worldPacket.WriteBit(Encrypted);
_worldPacket.FlushBits();
}
@@ -42,7 +42,7 @@ namespace Game.Networking.Packets
public uint SceneScriptPackageID;
public ObjectGuid TransportGUID;
public Position Location;
public bool PerformTactCallbacks;
public bool Encrypted;
}
class CancelScene : ServerPacket