Core/Scenes: Add support for encrypted scenes
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e3b93b509b7546894dd098ae68d4f416f572a4e)
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@@ -32,7 +32,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt32(SceneScriptPackageID);
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_worldPacket.WritePackedGuid(TransportGUID);
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_worldPacket.WriteXYZO(Location);
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_worldPacket.WriteBit(PerformTactCallbacks);
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_worldPacket.WriteBit(Encrypted);
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_worldPacket.FlushBits();
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}
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@@ -42,7 +42,7 @@ namespace Game.Networking.Packets
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public uint SceneScriptPackageID;
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public ObjectGuid TransportGUID;
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public Position Location;
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public bool PerformTactCallbacks;
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public bool Encrypted;
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}
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class CancelScene : ServerPacket
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