Core/Quests: Set quest accept time updatefield
Port From (https://github.com/TrinityCore/TrinityCore/commit/d9d242bea4e9fd000098d24a5a5c5d11ea4725e4)
This commit is contained in:
@@ -92,7 +92,7 @@ namespace Framework.Database
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PrepareStatement(CharStatements.SEL_CHARACTER_AURAS, "SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, difficulty, stackCount, maxDuration, remainTime, remainCharges, castItemId, castItemLevel FROM character_aura WHERE guid = ?");
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PrepareStatement(CharStatements.SEL_CHARACTER_AURA_EFFECTS, "SELECT casterGuid, itemGuid, spell, effectMask, effectIndex, amount, baseAmount FROM character_aura_effect WHERE guid = ?");
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PrepareStatement(CharStatements.SEL_CHARACTER_SPELL, "SELECT spell, active, disabled FROM character_spell WHERE guid = ?");
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PrepareStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, explored, timer FROM character_queststatus WHERE guid = ? AND status <> 0");
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PrepareStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, explored, acceptTime, endTime FROM character_queststatus WHERE guid = ? AND status <> 0");
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PrepareStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS_OBJECTIVES, "SELECT quest, objective, data FROM character_queststatus_objectives WHERE guid = ?");
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PrepareStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA, "SELECT questObjectiveId FROM character_queststatus_objectives_criteria WHERE guid = ?");
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PrepareStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS, "SELECT criteriaId, counter, date FROM character_queststatus_objectives_criteria_progress WHERE guid = ?");
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@@ -645,7 +645,7 @@ namespace Framework.Database
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PrepareStatement(CharStatements.DEL_CHAR_INVENTORY_BY_ITEM, "DELETE FROM character_inventory WHERE item = ?");
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PrepareStatement(CharStatements.DEL_CHAR_INVENTORY_BY_BAG_SLOT, "DELETE FROM character_inventory WHERE bag = ? AND slot = ? AND guid = ?");
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PrepareStatement(CharStatements.UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?");
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PrepareStatement(CharStatements.REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer) VALUES (?, ?, ?, ?, ?)");
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PrepareStatement(CharStatements.REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, acceptTime, endTime) VALUES (?, ?, ?, ?, ?, ?)");
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PrepareStatement(CharStatements.DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?");
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PrepareStatement(CharStatements.REP_CHAR_QUESTSTATUS_OBJECTIVES, "REPLACE INTO character_queststatus_objectives (guid, quest, objective, data) VALUES (?, ?, ?, ?)");
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PrepareStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_BY_QUEST, "DELETE FROM character_queststatus_objectives WHERE guid = ? AND quest = ?");
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@@ -692,27 +692,30 @@ namespace Game.Entities
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GetName(), GetGUID().ToString(), quest_id, qstatus);
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}
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questStatusData.Explored = (result.Read<byte>(2) > 0);
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questStatusData.Explored = result.Read<byte>(2) > 0;
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long quest_time = result.Read<long>(3);
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long acceptTime = result.Read<long>(3);
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long endTime = result.Read<long>(4);
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if (quest.LimitTime != 0 && !GetQuestRewardStatus(quest_id))
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{
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AddTimedQuest(quest_id);
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if (quest_time <= GameTime.GetGameTime())
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if (endTime <= GameTime.GetGameTime())
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questStatusData.Timer = 1;
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else
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questStatusData.Timer = (uint)((quest_time - GameTime.GetGameTime()) * Time.InMilliseconds);
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questStatusData.Timer = (uint)((endTime - GameTime.GetGameTime()) * Time.InMilliseconds);
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}
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else
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quest_time = 0;
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endTime = 0;
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// add to quest log
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if (slot < SharedConst.MaxQuestLogSize && questStatusData.Status != QuestStatus.None)
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{
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questStatusData.Slot = slot;
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SetQuestSlot(slot, quest_id, (uint)quest_time); // cast can't be helped
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SetQuestSlot(slot, quest_id);
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SetQuestSlotEndTime(slot, endTime);
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SetQuestSlotAcceptTime(slot, acceptTime);
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if (questStatusData.Status == QuestStatus.Complete)
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SetQuestSlotState(slot, QuestSlotStateMask.Complete);
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@@ -1951,7 +1954,8 @@ namespace Game.Entities
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stmt.AddValue(1, save.Key);
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stmt.AddValue(2, (byte)data.Status);
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stmt.AddValue(3, data.Explored);
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stmt.AddValue(4, data.Timer / Time.InMilliseconds + GameTime.GetGameTime());
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stmt.AddValue(4, (long)GetQuestSlotAcceptTime(data.Slot));
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stmt.AddValue(5, (long)GetQuestSlotEndTime(data.Slot));
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trans.Append(stmt);
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// Save objectives
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@@ -770,7 +770,7 @@ namespace Game.Entities
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}
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}
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uint qtime = 0;
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long endTime = 0;
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uint limittime = quest.LimitTime;
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if (limittime != 0)
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{
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@@ -780,7 +780,7 @@ namespace Game.Entities
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AddTimedQuest(quest_id);
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questStatusData.Timer = limittime * Time.InMilliseconds;
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qtime = (uint)(GameTime.GetGameTime() + limittime);
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endTime = GameTime.GetGameTime() + limittime;
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}
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else
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questStatusData.Timer = 0;
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@@ -805,7 +805,9 @@ namespace Game.Entities
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caster.CastSpell(this, spellInfo.Id, new CastSpellExtraArgs(TriggerCastFlags.FullMask).SetCastDifficulty(spellInfo.Difficulty));
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}
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SetQuestSlot(log_slot, quest_id, qtime);
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SetQuestSlot(log_slot, quest_id);
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SetQuestSlotEndTime(log_slot, endTime);
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SetQuestSlotAcceptTime(log_slot, GameTime.GetGameTime());
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m_QuestStatusSave[quest_id] = QuestSaveType.Default;
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@@ -1204,10 +1206,7 @@ namespace Game.Entities
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ushort log_slot = FindQuestSlot(questId);
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if (log_slot < SharedConst.MaxQuestLogSize)
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{
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SetQuestSlotTimer(log_slot, 1);
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SetQuestSlotState(log_slot, QuestSlotStateMask.Fail);
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}
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if (quest.LimitTime != 0)
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{
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@@ -2028,11 +2027,16 @@ namespace Game.Entities
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return 0;
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}
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public uint GetQuestSlotTime(ushort slot)
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public uint GetQuestSlotEndTime(ushort slot)
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{
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return m_playerData.QuestLog[slot].EndTime;
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}
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public uint GetQuestSlotAcceptTime(ushort slot)
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{
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return m_playerData.QuestLog[slot].AcceptTime;
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}
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bool GetQuestSlotObjectiveFlag(ushort slot, sbyte objectiveIndex)
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{
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if (objectiveIndex < SharedConst.MaxQuestCounts)
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@@ -2060,16 +2064,18 @@ namespace Game.Entities
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return GetQuestSlotObjectiveFlag(slot, objective.StorageIndex) ? 1 : 0;
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}
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public void SetQuestSlot(ushort slot, uint quest_id, uint timer = 0)
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public void SetQuestSlot(ushort slot, uint quest_id)
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{
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var questLogField = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.QuestID), quest_id);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.StateFlags), 0u);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.EndTime), 0u);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.AcceptTime), 0u);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.ObjectiveFlags), 0u);
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for (int i = 0; i < SharedConst.MaxQuestCounts; ++i)
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SetUpdateFieldValue(ref questLogField.ModifyValue(questLogField.ObjectiveProgress, i), (ushort)0);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.EndTime), timer);
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}
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public void SetQuestSlotCounter(ushort slot, byte counter, ushort count)
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@@ -2093,10 +2099,16 @@ namespace Game.Entities
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RemoveUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (uint)state);
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}
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public void SetQuestSlotTimer(ushort slot, uint timer)
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public void SetQuestSlotEndTime(ushort slot, long endTime)
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{
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QuestLog questLog = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldValue(questLog.ModifyValue(questLog.EndTime), timer);
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SetUpdateFieldValue(questLog.ModifyValue(questLog.EndTime), (uint)endTime);
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}
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public void SetQuestSlotAcceptTime(ushort slot, long acceptTime)
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{
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QuestLog questLog = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldValue(questLog.ModifyValue(questLog.AcceptTime), (uint)acceptTime);
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}
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void SetQuestSlotObjectiveFlag(ushort slot, sbyte objectiveIndex)
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