Core/Battlegrounds: Queue updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf8714b8705c3fccc77083c6dc8665767430d346)
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@@ -534,7 +534,7 @@ namespace Game.Entities
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public bool InBattlegroundQueue()
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{
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for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BattlegroundQueueTypeId.None)
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId != default)
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return true;
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return false;
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}
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@@ -544,7 +544,7 @@ namespace Game.Entities
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if (index < SharedConst.MaxPlayerBGQueues)
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return m_bgBattlegroundQueueID[index].bgQueueTypeId;
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return BattlegroundQueueTypeId.None;
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return default;
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}
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public uint GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId)
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@@ -578,11 +578,11 @@ namespace Game.Entities
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{
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for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
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{
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BattlegroundQueueTypeId.None || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId == default || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
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{
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m_bgBattlegroundQueueID[i].bgQueueTypeId = val;
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m_bgBattlegroundQueueID[i].invitedToInstance = 0;
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m_bgBattlegroundQueueID[i].joinTime = Time.GetMSTime();
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m_bgBattlegroundQueueID[i].joinTime = (uint)GameTime.GetGameTime();
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return i;
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}
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}
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@@ -592,7 +592,7 @@ namespace Game.Entities
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public bool HasFreeBattlegroundQueueId()
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{
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for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BattlegroundQueueTypeId.None)
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId == default)
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return true;
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return false;
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}
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@@ -603,7 +603,7 @@ namespace Game.Entities
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{
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if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
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{
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m_bgBattlegroundQueueID[i].bgQueueTypeId = BattlegroundQueueTypeId.None;
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m_bgBattlegroundQueueID[i].bgQueueTypeId = default;
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m_bgBattlegroundQueueID[i].invitedToInstance = 0;
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m_bgBattlegroundQueueID[i].joinTime = 0;
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return;
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