Core/Battlegrounds: Queue updates

Port From (https://github.com/TrinityCore/TrinityCore/commit/bf8714b8705c3fccc77083c6dc8665767430d346)
This commit is contained in:
hondacrx
2020-06-02 17:43:49 -04:00
parent 7290270bbf
commit ac876b7c6c
17 changed files with 562 additions and 451 deletions
+5 -5
View File
@@ -1736,8 +1736,6 @@ namespace Game.Groups
uint arenaTeamId = reference.GetArenaTeamId((byte)arenaSlot);
Team team = reference.GetTeam();
BattlegroundQueueTypeId bgQueueTypeIdRandom = Global.BattlegroundMgr.BGQueueTypeId(BattlegroundTypeId.RB, 0);
// check every member of the group to be able to join
memberscount = 0;
for (GroupReference refe = GetFirstMember(); refe != null; refe = refe.Next(), ++memberscount)
@@ -1762,11 +1760,13 @@ namespace Game.Groups
// don't let join if someone from the group is already in that bg queue
if (member.InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
return GroupJoinBattlegroundResult.JoinFailed; // not blizz-like
// don't let join if someone from the group is in bg queue random
if (member.InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom))
// don't let join if someone from the group is in bg queue random
bool isInRandomBgQueue = member.InBattlegroundQueueForBattlegroundQueueType(Global.BattlegroundMgr.BGQueueTypeId((ushort)BattlegroundTypeId.RB, BattlegroundQueueIdType.Battleground, false, 0))
|| member.InBattlegroundQueueForBattlegroundQueueType(Global.BattlegroundMgr.BGQueueTypeId((ushort)BattlegroundTypeId.RandomEpic, BattlegroundQueueIdType.Battleground, false, 0));
if (isInRandomBgQueue)
return GroupJoinBattlegroundResult.InRandomBg;
// don't let join to bg queue random if someone from the group is already in bg queue
if (bgOrTemplate.GetTypeID() == BattlegroundTypeId.RB && member.InBattlegroundQueue())
if ((bgOrTemplate.GetTypeID() == BattlegroundTypeId.RB || bgOrTemplate.GetTypeID() == BattlegroundTypeId.RandomEpic) && member.InBattlegroundQueue() && !isInRandomBgQueue)
return GroupJoinBattlegroundResult.InNonRandomBg;
// check for deserter debuff in case not arena queue
if (bgOrTemplate.GetTypeID() != BattlegroundTypeId.AA && !member.CanJoinToBattleground(bgOrTemplate))