Core/Battlegrounds: Queue updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf8714b8705c3fccc77083c6dc8665767430d346)
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@@ -132,8 +132,8 @@ namespace Game
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for (uint i = 0; i < SharedConst.MaxPlayerBGQueues; ++i)
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{
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BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i);
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if (bgQueueTypeId != 0)
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BattlegroundQueueTypeId bgQueueTypeId = _player.GetBattlegroundQueueTypeId(i);
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if (bgQueueTypeId != default)
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{
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_player.RemoveBattlegroundQueueId(bgQueueTypeId);
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BattlegroundQueue queue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId);
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