Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
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@@ -474,7 +474,7 @@ namespace Game.AI
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ClearCharmInfoFlags();
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me.GetCharmInfo().SetIsCommandAttack(oldCmdAttack); // For passive pets commanded to attack so they will use spells
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MoveChase(target, me.GetPetChaseDistance());
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me.GetMotionMaster().MoveChase(target, me.GetPetChaseDistance(), MathF.PI);
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}
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else
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{
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