Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
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@@ -982,8 +982,7 @@ namespace Game.Chat
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return false;
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}
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FollowMovementGenerator<Creature> mgen = (FollowMovementGenerator<Creature>)creature.GetMotionMaster().Top();
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FollowMovementGenerator mgen = (FollowMovementGenerator)creature.GetMotionMaster().Top();
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if (mgen.GetTarget() != player)
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{
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handler.SendSysMessage(CypherStrings.CreatureNotFollowYou, creature.GetName());
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