Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
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@@ -235,7 +235,7 @@ namespace Game.Entities
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return GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY());
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}
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float ToAbsoluteAngle(float relAngle)
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public float ToAbsoluteAngle(float relAngle)
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{
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return NormalizeOrientation(relAngle + Orientation);
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}
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