Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
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@@ -1471,14 +1471,16 @@ namespace Game.Entities
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}
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}
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public bool IsWithinMeleeRange(Unit obj)
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public bool IsWithinMeleeRange(Unit obj) { return IsWithinMeleeRangeAt(GetPosition(), obj); }
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public bool IsWithinMeleeRangeAt(Position pos, Unit obj)
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{
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if (!obj || !IsInMap(obj) || !IsInPhase(obj))
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return false;
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float dx = GetPositionX() - obj.GetPositionX();
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float dy = GetPositionY() - obj.GetPositionY();
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float dz = GetPositionZ() - obj.GetPositionZ();
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float dx = pos.GetPositionX() - obj.GetPositionX();
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float dy = pos.GetPositionY() - obj.GetPositionY();
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float dz = pos.GetPositionZ() - obj.GetPositionZ();
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float distsq = (dx * dx) + (dy * dy) + (dz * dz);
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float maxdist = GetMeleeRange(obj) + GetTotalAuraModifier(AuraType.ModAutoAttackRange);
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