Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
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@@ -41,7 +41,7 @@ namespace Game.Entities
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//Movement
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protected float[] m_speed_rate = new float[(int)UnitMoveType.Max];
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RefManager<Unit, ITargetedMovementGeneratorBase> m_FollowingRefManager;
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List<AbstractFollower> m_followingMe = new();
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public MoveSpline MoveSpline { get; set; }
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MotionMaster i_motionMaster;
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public uint m_movementCounter; //< Incrementing counter used in movement packets
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