Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
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@@ -4887,7 +4887,7 @@ namespace Game.Spells
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else if (m_preGeneratedPath.IsInvalidDestinationZ(target)) // Check position z, if in a straight line
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return SpellCastResult.NoPath;
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m_preGeneratedPath.ReducePathLenghtByDist(objSize); //move back
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m_preGeneratedPath.ShortenPathUntilDist(target, objSize); //move back
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}
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break;
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}
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