Core/Commands: Add ItemContext argument to .additem and .additemset commands

Port From (https://github.com/TrinityCore/TrinityCore/commit/f072bc4ca1375805691c5f98e7def74aa8ae9f31)
This commit is contained in:
hondacrx
2021-05-11 18:20:51 -04:00
parent ac375fcebf
commit ad2b2bea81
2 changed files with 68 additions and 15 deletions
+25 -2
View File
@@ -82,6 +82,7 @@ namespace Game.Chat
List<uint> bonusListIDs = new();
var bonuses = args.NextString();
var context = args.NextString();
// semicolon separated bonuslist ids (parse them after all arguments are extracted by strtok!)
if (!bonuses.IsEmpty())
@@ -92,7 +93,17 @@ namespace Game.Chat
if (uint.TryParse(tokens[i], out uint id))
bonusListIDs.Add(id);
}
}
ItemContext itemContext = ItemContext.None;
if (!context.IsEmpty())
{
itemContext = context.ToEnum<ItemContext>();
if (itemContext != ItemContext.None && itemContext < ItemContext.Max)
{
var contextBonuses = Global.DB2Mgr.GetDefaultItemBonusTree(itemId, itemContext);
bonusListIDs.AddRange(contextBonuses);
}
}
Player player = handler.GetSession().GetPlayer();
@@ -132,7 +143,7 @@ namespace Game.Chat
return false;
}
Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, ItemContext.None, bonusListIDs);
Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, itemContext, bonusListIDs);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
@@ -177,6 +188,7 @@ namespace Game.Chat
List<uint> bonusListIDs = new();
var bonuses = args.NextString();
var context = args.NextString();
// semicolon separated bonuslist ids (parse them after all arguments are extracted by strtok!)
if (!bonuses.IsEmpty())
@@ -189,6 +201,10 @@ namespace Game.Chat
}
}
ItemContext itemContext = ItemContext.None;
if (!context.IsEmpty())
itemContext = context.ToEnum<ItemContext>();
Player player = handler.GetSession().GetPlayer();
Player playerTarget = handler.GetSelectedPlayer();
if (!playerTarget)
@@ -207,7 +223,14 @@ namespace Game.Chat
InventoryResult msg = playerTarget.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, template.Value.GetId(), 1);
if (msg == InventoryResult.Ok)
{
Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, ItemContext.None, bonusListIDs);
List<uint> bonusListIDsForItem = new List<uint>(bonusListIDs); // copy, bonuses for each depending on context might be different for each item
if (itemContext != ItemContext.None && itemContext < ItemContext.Max)
{
var contextBonuses = Global.DB2Mgr.GetDefaultItemBonusTree(template.Value.GetId(), itemContext);
bonusListIDsForItem.AddRange(contextBonuses);
}
Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, itemContext, bonusListIDsForItem);
// remove binding (let GM give it to another player later)
if (player == playerTarget)