Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
Port From (https://github.com/TrinityCore/TrinityCore/commit/930a08fe03a033a6bb30fb8c94a8490c4b77fe91)
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@@ -4403,7 +4403,7 @@ namespace Game.Spells
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spellChannelStart.InterruptImmunities = interruptImmunities;
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}
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if (m_spellInfo.HasAttribute(SpellAttr8.HealPrediction) && m_casttime != 0 && m_caster.IsUnit())
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if (m_spellInfo.HasAttribute(SpellAttr8.HealPrediction) && m_caster.IsUnit())
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{
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SpellTargetedHealPrediction healPrediction = new();
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if (unitCaster.m_unitData.ChannelObjects.Size() == 1 && unitCaster.m_unitData.ChannelObjects[0].IsUnit())
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