Fix loading of core scripts

This commit is contained in:
hondacrx
2017-09-06 18:46:19 -04:00
parent 36a74cf873
commit adbde2e6c2
6 changed files with 108 additions and 78 deletions
-52
View File
@@ -1089,58 +1089,6 @@ namespace Game.AI
SmartScript mScript = new SmartScript();
}
[Script]
class SmartTrigger : AreaTriggerScript
{
public SmartTrigger() : base("SmartTrigger") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
{
if (!player.IsAlive())
return false;
Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
SmartScript script = new SmartScript();
script.OnInitialize(trigger);
script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
return true;
}
}
[Script]
class SmartScene : SceneScript
{
public SmartScene() : base("SmartScene") { }
public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
}
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
}
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
}
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
}
}
public enum SmartEscortState
{
None = 0x00, //nothing in progress