Core/Artifact Handle Artifact tiers + Artifact unlock (3rd relic bonus)
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@@ -39,28 +39,32 @@ namespace Game.Entities
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{
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void _LoadInventory(SQLResult result, SQLResult artifactsResult, uint timeDiff)
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{
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// 0 1 2 3 4
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// SELECT a.itemGuid, a.xp, a.artifactAppearanceId, ap.artifactPowerId, ap.purchasedRank FROM item_instance_artifact_powers ap LEFT JOIN item_instance_artifact a ON ap.itemGuid = a.itemGuid INNER JOIN character_inventory ci ON ci.item = ap.guid WHERE ci.guid = ?
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Dictionary<ObjectGuid, Tuple<ulong, uint, List<ItemDynamicFieldArtifactPowers>>> artifactData = new Dictionary<ObjectGuid, Tuple<ulong, uint, List<ItemDynamicFieldArtifactPowers>>>();
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//MultiMap<ObjectGuid, ItemDynamicFieldArtifactPowers> artifactPowerData = new MultiMap<ObjectGuid, ItemDynamicFieldArtifactPowers>();
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// 0 1 2 3 4 5
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// SELECT a.itemGuid, a.xp, a.artifactAppearanceId, a.artifactTierId, ap.artifactPowerId, ap.purchasedRank FROM item_instance_artifact_powers ap LEFT JOIN item_instance_artifact a ON ap.itemGuid = a.itemGuid INNER JOIN character_inventory ci ON ci.item = ap.guid WHERE ci.guid = ?
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var artifactData = new Dictionary<ObjectGuid, Tuple<ulong, uint, uint, List<ItemDynamicFieldArtifactPowers>>>();
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if (!artifactsResult.IsEmpty())
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{
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do
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{
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var artifactDataEntry = Tuple.Create(artifactsResult.Read<ulong>(1), artifactsResult.Read<uint>(2), new List<ItemDynamicFieldArtifactPowers>());
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var artifactDataEntry = Tuple.Create(artifactsResult.Read<ulong>(1), artifactsResult.Read<uint>(2), artifactsResult.Read<uint>(3), new List<ItemDynamicFieldArtifactPowers>());
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ItemDynamicFieldArtifactPowers artifactPowerData = new ItemDynamicFieldArtifactPowers();
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artifactPowerData.ArtifactPowerId = artifactsResult.Read<uint>(3);
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artifactPowerData.PurchasedRank = artifactsResult.Read<byte>(4);
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artifactPowerData.ArtifactPowerId = artifactsResult.Read<uint>(4);
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artifactPowerData.PurchasedRank = artifactsResult.Read<byte>(5);
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ArtifactPowerRecord artifactPower = CliDB.ArtifactPowerStorage.LookupByKey(artifactPowerData.ArtifactPowerId);
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if (artifactPower != null)
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{
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if (artifactPowerData.PurchasedRank > artifactPower.MaxPurchasableRank)
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artifactPowerData.PurchasedRank = artifactPower.MaxPurchasableRank;
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uint maxRank = artifactPower.MaxPurchasableRank;
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// allow ARTIFACT_POWER_FLAG_FINAL to overflow maxrank here - needs to be handled in Item::CheckArtifactUnlock (will refund artifact power)
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if (artifactPower.Flags.HasAnyFlag(ArtifactPowerFlag.MaxRankWithTier) && artifactPower.Tier < artifactDataEntry.Item3)
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maxRank += artifactDataEntry.Item3 - artifactPower.Tier;
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artifactPowerData.CurrentRankWithBonus = (byte)(artifactPower.Flags.HasAnyFlag(ArtifactPowerFlag.First) ? 1 : 0);
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if (artifactPowerData.PurchasedRank > maxRank)
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artifactPowerData.PurchasedRank = (byte)maxRank;
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artifactDataEntry.Item3.Add(artifactPowerData);
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artifactPowerData.CurrentRankWithBonus = (byte)((artifactPower.Flags & ArtifactPowerFlag.First) == ArtifactPowerFlag.First ? 1 : 0);
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artifactDataEntry.Item4.Add(artifactPowerData);
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}
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artifactData[ObjectGuid.Create(HighGuid.Item, artifactsResult.Read<ulong>(0))] = artifactDataEntry;
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@@ -85,7 +89,7 @@ namespace Game.Entities
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{
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var artifactDataPair = artifactData.LookupByKey(item.GetGUID());
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if (item.GetTemplate().GetArtifactID() != 0 && artifactDataPair != null)
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item.LoadArtifactData(this, artifactDataPair.Item1, artifactDataPair.Item2, artifactDataPair.Item3);
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item.LoadArtifactData(this, artifactDataPair.Item1, artifactDataPair.Item2, artifactDataPair.Item3, artifactDataPair.Item4);
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ulong counter = result.Read<ulong>(45);
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ObjectGuid bagGuid = counter != 0 ? ObjectGuid.Create(HighGuid.Item, counter) : ObjectGuid.Empty;
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@@ -5085,6 +5085,16 @@ namespace Game.Entities
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SendPacket(displayPlayerChoice);
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}
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public bool MeetPlayerCondition(uint conditionId)
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{
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(conditionId);
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if (playerCondition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(this, playerCondition))
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return false;
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return true;
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}
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public float GetCollisionHeight(bool mounted)
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{
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if (mounted)
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@@ -5333,6 +5343,14 @@ namespace Game.Entities
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_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
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Aura artifactAura = GetAura(PlayerConst.ArtifactsAllWeaponsGeneralWeaponEquippedPassive);
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if (artifactAura != null)
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{
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Item artifact = GetItemByGuid(artifactAura.GetCastItemGUID());
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if (artifact != null)
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artifact.CheckArtifactRelicSlotUnlock(this);
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}
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// Only health and mana are set to maximum.
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SetFullHealth();
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SetFullPower(PowerType.Mana);
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