Core/Artifact Handle Artifact tiers + Artifact unlock (3rd relic bonus)
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@@ -691,6 +691,16 @@ namespace Game
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// TODO: Move this to BattlePetMgr::SendJournalLock() just to have all packets in one file
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SendPacket(new BattlePetJournalLockAcquired());
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ArtifactKnowledge artifactKnowledge = new ArtifactKnowledge();
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artifactKnowledge.ArtifactCategoryID = ArtifactCategory.Primary;
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artifactKnowledge.KnowledgeLevel = (sbyte)WorldConfig.GetIntValue(WorldCfg.CurrencyStartArtifactKnowledge);
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SendPacket(artifactKnowledge);
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ArtifactKnowledge artifactKnowledgeFishingPole = new ArtifactKnowledge();
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artifactKnowledgeFishingPole.ArtifactCategoryID = ArtifactCategory.Fishing;
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artifactKnowledgeFishingPole.KnowledgeLevel = 0;
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SendPacket(artifactKnowledgeFishingPole);
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pCurrChar.SendInitialPacketsBeforeAddToMap();
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//Show cinematic at the first time that player login
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