Core/Spells: Validate spellmod array size at startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/c2d8c64d366899d7f3ab22b5abd79f44640a70e7)
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@@ -2207,6 +2207,18 @@ namespace Game.Entities
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if (effect.Effect == (int)SpellEffectName.Language)
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Global.LanguageMgr.LoadSpellEffectLanguage(effect);
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switch ((AuraType)effect.EffectAura)
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{
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case AuraType.AddFlatModifier:
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case AuraType.AddPctModifier:
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case AuraType.AddPctModifierBySpellLabel:
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case AuraType.AddFlatModifierBySpellLabel:
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Cypher.Assert(effect.EffectMiscValue[0] < (int)SpellModOp.Max, $"MAX_SPELLMOD must be at least {effect.EffectMiscValue[0] + 1}");
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break;
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default:
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break;
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}
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}
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foreach (SpellAuraOptionsRecord auraOptions in CliDB.SpellAuraOptionsStorage.Values)
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