Core/WorldStates: Migrate battleground worldstates to new system

Port From (https://github.com/TrinityCore/TrinityCore/commit/5dbfaecd5c020fd4c3b3dfc235580849c39ce7db)
This commit is contained in:
hondacrx
2022-07-10 14:59:20 -04:00
parent d0cc9645b9
commit ae9308c1cb
17 changed files with 693 additions and 1128 deletions
+12 -10
View File
@@ -77,16 +77,10 @@ namespace Game.Arenas
CheckWinConditions();
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(ArenaWorldStates.AlivePlayersGreen, GetAlivePlayersCountByTeam(Team.Horde));
packet.AddState(ArenaWorldStates.AlivePlayersGold, GetAlivePlayersCountByTeam(Team.Alliance));
}
void UpdateArenaWorldState()
{
UpdateWorldState(ArenaWorldStates.AlivePlayersGreen, GetAlivePlayersCountByTeam(Team.Horde));
UpdateWorldState(ArenaWorldStates.AlivePlayersGold, GetAlivePlayersCountByTeam(Team.Alliance));
UpdateWorldState(ArenaWorldStates.AlivePlayersGreen, (int)GetAlivePlayersCountByTeam(Team.Horde));
UpdateWorldState(ArenaWorldStates.AlivePlayersGold, (int)GetAlivePlayersCountByTeam(Team.Alliance));
}
public override void HandleKillPlayer(Player victim, Player killer)
@@ -309,7 +303,15 @@ namespace Game.Arenas
struct ArenaWorldStates
{
public const uint AlivePlayersGreen = 3600;
public const uint AlivePlayersGold = 3601;
public const int AlivePlayersGreen = 3600;
public const int AlivePlayersGold = 3601;
public const int ShowAlivePlayers = 3610;
public const int TimeRemaining = 8529;
public const int ShowTimeRemaining = 8524;
public const int GreenTeamExtraLives = 15480;
public const int GoldTeamExtraLives = 15481;
public const int ShowExtraLives = 13401;
public const int SoloShuffleRound = 21427;
public const int ShowSoloShuffleRound = 21322;
}
}
@@ -75,12 +75,6 @@ namespace Game.Arenas
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(0x9f3, 1);
base.FillInitialWorldStates(packet);
}
public override bool SetupBattleground()
{
bool result = true;
@@ -84,12 +84,6 @@ namespace Game.Arenas
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(3610, 1);
base.FillInitialWorldStates(packet);
}
public override bool SetupBattleground()
{
bool result = true;
-6
View File
@@ -72,12 +72,6 @@ namespace Game.Arenas
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(0xa11, 1);
base.FillInitialWorldStates(packet);
}
public override bool SetupBattleground()
{
bool result = true;
-6
View File
@@ -121,12 +121,6 @@ namespace Game.Arenas
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(0xe1a, 1);
base.FillInitialWorldStates(packet);
}
public override void PostUpdateImpl(uint diff)
{
if (GetStatus() != BattlegroundStatus.InProgress)
@@ -93,12 +93,6 @@ namespace Game.Arenas
break;
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(0xbba, 1);
base.FillInitialWorldStates(packet);
}
}
struct RuinsofLordaeronObjectTypes