Core/WorldStates: Migrate battleground worldstates to new system
Port From (https://github.com/TrinityCore/TrinityCore/commit/5dbfaecd5c020fd4c3b3dfc235580849c39ce7db)
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@@ -635,22 +635,14 @@ namespace Game.BattleGrounds
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}
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}
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public void UpdateWorldState(uint variable, uint value, bool hidden = false)
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public void UpdateWorldState(int worldStateId, int value, bool hidden = false)
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{
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UpdateWorldState worldstate = new();
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worldstate.VariableID = variable;
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worldstate.Value = (int)value;
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worldstate.Hidden = hidden;
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SendPacketToAll(worldstate);
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Global.WorldStateMgr.SetValue(worldStateId, value, hidden, GetBgMap());
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}
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public void UpdateWorldState(uint variable, bool value, bool hidden = false)
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public void UpdateWorldState(uint worldStateId, int value, bool hidden = false)
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{
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UpdateWorldState worldstate = new();
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worldstate.VariableID = variable;
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worldstate.Value = value ? 1 : 0;
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worldstate.Hidden = hidden;
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SendPacketToAll(worldstate);
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Global.WorldStateMgr.SetValue((int)worldStateId, value, hidden, GetBgMap());
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}
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public virtual void EndBattleground(Team winner)
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@@ -958,8 +950,6 @@ namespace Game.BattleGrounds
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PlayerScores.Clear();
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ResetBGSubclass();
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_playerPositions.Clear();
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}
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@@ -1883,12 +1873,6 @@ namespace Game.BattleGrounds
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trigger, player.GetMapId(), player.GetPositionX(), player.GetPositionY(), player.GetPositionZ());
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}
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public virtual bool CheckAchievementCriteriaMeet(uint criteriaId, Player source, Unit target, uint miscvalue1 = 0)
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{
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Log.outError(LogFilter.Battleground, "Battleground.CheckAchievementCriteriaMeet: No implementation for criteria {0}", criteriaId);
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return false;
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}
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public virtual bool SetupBattleground()
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{
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return true;
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@@ -1967,10 +1951,8 @@ namespace Game.BattleGrounds
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public virtual void StartingEventCloseDoors() { }
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public virtual void StartingEventOpenDoors() { }
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public virtual void ResetBGSubclass() { } // must be implemented in BG subclass
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public virtual void DestroyGate(Player player, GameObject go) { }
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public virtual bool IsAllNodesControlledByTeam(Team team) { return false; }
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public BattlegroundQueueTypeId GetQueueId() { return m_queueId; }
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public uint GetInstanceID() { return m_InstanceID; }
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@@ -2029,8 +2011,6 @@ namespace Game.BattleGrounds
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public void SetBgMap(BattlegroundMap map) { m_Map = map; }
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BattlegroundMap FindBgMap() { return m_Map; }
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public virtual void FillInitialWorldStates(InitWorldStates data) { }
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Group GetBgRaid(Team team) { return m_BgRaids[GetTeamIndexByTeamId(team)]; }
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public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? TeamId.Alliance : TeamId.Horde; }
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