Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC_SPELL_PHASE_HIT phase
Port From (https://github.com/TrinityCore/TrinityCore/commit/0706a114bbfd786434921bf95d0fbd6a5596fcb3)
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@@ -1005,7 +1005,7 @@ namespace Game.Spells
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GetCooldownDurations(spellInfo, itemId, ref notUsed, ref categoryId, ref notUsed);
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}
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void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref TimeSpan cooldown, ref uint categoryId, ref TimeSpan categoryCooldown)
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public static void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref TimeSpan cooldown, ref uint categoryId, ref TimeSpan categoryCooldown)
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{
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TimeSpan tmpCooldown = TimeSpan.MinValue;
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uint tmpCategoryId = 0;
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