Core/Maps: Fixed child/parent map crash in garrison maps
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@@ -251,6 +251,7 @@ namespace Game.Collision
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public DynamicTreeAreaInfoCallback(PhaseShift phaseShift)
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{
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_phaseShift = phaseShift;
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_areaInfo = new AreaInfo();
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}
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public override void Invoke(Vector3 p, IModel obj)
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