Fixed disconnect when clearing dynamic fields

This commit is contained in:
hondacrx
2017-07-06 13:44:24 -04:00
parent 671fd99dfc
commit af8fe06edf
3 changed files with 16 additions and 9 deletions
+3 -3
View File
@@ -1237,7 +1237,7 @@ namespace Game.Entities
arrayValuesMask.EncodeDynamicFieldChangeType(_dynamicChangesMask[index], updateType);
if (updateType == UpdateType.Values && _dynamicChangesMask[index] == DynamicFieldChangeType.ValueAndSizeChanged)
arrayValuesMask.ValueCount = values.Length;
arrayValuesMask.SetCount(values.Length);
if (index != (int)ItemDynamicFields.Modifiers)
{
@@ -1257,7 +1257,7 @@ namespace Game.Entities
if (updateType == UpdateType.Values && _dynamicChangesMask[index] != DynamicFieldChangeType.ValueAndSizeChanged && _changesMask.Get((int)ItemFields.ModifiersMask))
{
arrayValuesMask.DynamicFieldChangeType |= (int)DynamicFieldChangeType.ValueAndSizeChanged;
arrayValuesMask.ValueCount = m;
arrayValuesMask.SetCount(m);
}
// in case of ITEM_DYNAMIC_FIELD_MODIFIERS it is ITEM_FIELD_MODIFIERS_MASK that controls index of each value, not updatemask
@@ -1272,7 +1272,7 @@ namespace Game.Entities
}
if (updateType == UpdateType.Values && _changesMask.Get((int)ItemFields.ModifiersMask))
arrayValuesMask.ValueCount = m;
arrayValuesMask.SetCount(m);
}
arrayValuesMask.AppendToPacket(fieldBuffer);