More cleanups of custom classes in favor of .NET runtime types.

This commit is contained in:
hondacrx
2021-11-15 18:04:57 -05:00
parent a9a51d0641
commit b026ee7ef8
132 changed files with 373 additions and 6833 deletions
+2 -2
View File
@@ -17,7 +17,6 @@
using Framework.Constants;
using Framework.Database;
using Framework.GameMath;
using Game.Chat;
using Game.DataStorage;
using Game.Entities;
@@ -30,6 +29,7 @@ using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.BattleGrounds
{
@@ -1353,7 +1353,7 @@ namespace Game.BattleGrounds
Log.outDebug(LogFilter.Battleground, $"Battleground.AddObject: gameoobject [entry: {entry}, object type: {type}] for BG (map: {GetMapId()}) has zeroed rotation fields, " +
"orientation used temporally, but please fix the spawn");
rotation = Quaternion.fromEulerAnglesZYX(o, 0.0f, 0.0f);
rotation = Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(o, 0.0f, 0.0f));
}
// Must be created this way, adding to godatamap would add it to the base map of the instance
@@ -16,7 +16,6 @@
*/
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using System;
@@ -20,7 +20,6 @@ using Framework.Constants;
using System.Collections.Generic;
using Game.Networking.Packets;
using Game.DataStorage;
using Game.BattleGrounds;
namespace Game.BattleGrounds.Zones
{
@@ -16,11 +16,10 @@
*/
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using System.Collections.Generic;
using Framework.GameMath;
using System.Numerics;
namespace Game.BattleGrounds.Zones
{
@@ -16,10 +16,8 @@
*/
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.BattleGrounds.Zones
{