More cleanups of custom classes in favor of .NET runtime types.
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@@ -16,7 +16,6 @@
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking.Packets;
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using System;
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@@ -20,7 +20,6 @@ using Framework.Constants;
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using System.Collections.Generic;
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using Game.Networking.Packets;
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using Game.DataStorage;
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using Game.BattleGrounds;
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namespace Game.BattleGrounds.Zones
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{
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@@ -16,11 +16,10 @@
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using Framework.GameMath;
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using System.Numerics;
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namespace Game.BattleGrounds.Zones
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{
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@@ -16,10 +16,8 @@
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game.BattleGrounds.Zones
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{
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