More cleanups of custom classes in favor of .NET runtime types.
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@@ -17,10 +17,10 @@
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using Framework.Collections;
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using Framework.Constants;
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using Framework.GameMath;
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using Game.Networking;
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using Game.Spells;
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using System;
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using System.Numerics;
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namespace Game.Entities
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{
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@@ -17,13 +17,10 @@
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using Framework.Collections;
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.AI;
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using Game.Combat;
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using Game.DataStorage;
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using Game.Maps;
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using Game.Movement;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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@@ -17,7 +17,6 @@
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using Framework.Constants;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Maps;
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@@ -26,6 +25,7 @@ using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace Game.Entities
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{
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@@ -17,7 +17,6 @@
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using Framework.Constants;
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using Game.AI;
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using Game.Movement;
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using Game.Networking.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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@@ -16,8 +16,6 @@
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.AI;
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using Game.BattleGrounds;
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using Game.Chat;
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@@ -32,6 +30,7 @@ using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.Entities
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{
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