More cleanups of custom classes in favor of .NET runtime types.

This commit is contained in:
hondacrx
2021-11-15 18:04:57 -05:00
parent a9a51d0641
commit b026ee7ef8
132 changed files with 373 additions and 6833 deletions
+1 -1
View File
@@ -17,10 +17,10 @@
using Framework.Collections;
using Framework.Constants;
using Framework.GameMath;
using Game.Networking;
using Game.Spells;
using System;
using System.Numerics;
namespace Game.Entities
{
-3
View File
@@ -17,13 +17,10 @@
using Framework.Collections;
using Framework.Constants;
using Framework.Dynamic;
using Game.AI;
using Game.Combat;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
+1 -1
View File
@@ -17,7 +17,6 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Maps;
@@ -26,6 +25,7 @@ using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Entities
{
-1
View File
@@ -17,7 +17,6 @@
using Framework.Constants;
using Game.AI;
using Game.Movement;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
+1 -2
View File
@@ -16,8 +16,6 @@
*/
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.AI;
using Game.BattleGrounds;
using Game.Chat;
@@ -32,6 +30,7 @@ using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.Entities
{