More cleanups of custom classes in favor of .NET runtime types.

This commit is contained in:
hondacrx
2021-11-15 18:04:57 -05:00
parent a9a51d0641
commit b026ee7ef8
132 changed files with 373 additions and 6833 deletions
@@ -16,20 +16,10 @@
*/
using Framework.Constants;
using Framework.IO;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Misc;
using Game.Networking;
using Game.Networking.Packets;
using Game.PvP;
using System;
using System.Collections.Generic;
using System.Text;
namespace Game
{
@@ -16,20 +16,9 @@
*/
using Framework.Constants;
using Framework.IO;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Misc;
using Game.Networking;
using Game.Networking.Packets;
using Game.PvP;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace Game
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@@ -20,7 +20,6 @@ using Game.DataStorage;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System;
namespace Game
{
-1
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@@ -19,7 +19,6 @@ using Framework.Constants;
using Game.DataStorage;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game
{
-1
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@@ -22,7 +22,6 @@ using Game.Guilds;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Text;
namespace Game
{
-5
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@@ -15,11 +15,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession