More cleanups of custom classes in favor of .NET runtime types.
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@@ -17,11 +17,12 @@
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using Framework.Constants;
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using Framework.GameMath;
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using Game.Collision;
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using Game.DataStorage;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Game.Collision;
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using System.Numerics;
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namespace Game.Maps
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{
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@@ -175,7 +176,7 @@ namespace Game.Maps
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_minHeightPlanes = new Plane[8];
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for (uint quarterIndex = 0; quarterIndex < 8; ++quarterIndex)
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_minHeightPlanes[quarterIndex] = new Plane(
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_minHeightPlanes[quarterIndex] = Plane.CreateFromVertices(
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new Vector3(boundGridCoords[indices[quarterIndex][0]][0], boundGridCoords[indices[quarterIndex][0]][1], minHeights[indices[quarterIndex][0]]),
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new Vector3(boundGridCoords[indices[quarterIndex][1]][0], boundGridCoords[indices[quarterIndex][1]][1], minHeights[indices[quarterIndex][1]]),
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new Vector3(boundGridCoords[indices[quarterIndex][2]][0], boundGridCoords[indices[quarterIndex][2]][1], minHeights[indices[quarterIndex][2]])
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@@ -500,8 +501,7 @@ namespace Game.Maps
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else
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quarterIndex = gx > gy ? 1u : 0;
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Ray ray = new(new Vector3(gx, gy, 0.0f), Vector3.ZAxis);
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Ray ray = new(new Vector3(gx, gy, 0.0f), Vector3.UnitZ);
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return ray.intersection(_minHeightPlanes[quarterIndex]).Z;
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}
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