More cleanups of custom classes in favor of .NET runtime types.

This commit is contained in:
hondacrx
2021-11-15 18:04:57 -05:00
parent a9a51d0641
commit b026ee7ef8
132 changed files with 373 additions and 6833 deletions
+4 -4
View File
@@ -17,13 +17,13 @@
using Framework.Constants;
using Framework.Database;
using Framework.GameMath;
using Game.DataStorage;
using Game.Entities;
using Game.Movement;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.Maps
{
@@ -186,9 +186,9 @@ namespace Game.Maps
allPoints.Add(new Vector3(path[i].Loc.X, path[i].Loc.Y, path[i].Loc.Z));
// Add extra points to allow derivative calculations for all path nodes
allPoints.Insert(0, allPoints.First().lerp(allPoints[1], -0.2f));
allPoints.Add(allPoints.Last().lerp(allPoints[^2], -0.2f));
allPoints.Add(allPoints.Last().lerp(allPoints[^2], -1.0f));
allPoints.Insert(0, Vector3.Lerp(allPoints.First(), allPoints[1], -0.2f));
allPoints.Add(Vector3.Lerp(allPoints.Last(), allPoints[^2], -0.2f));
allPoints.Add(Vector3.Lerp(allPoints.Last(), allPoints[^2], -1.0f));
SplineRawInitializer initer = new(allPoints);
Spline orientationSpline = new();