More cleanups of custom classes in favor of .NET runtime types.
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@@ -17,13 +17,13 @@
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using Framework.Constants;
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using Framework.Database;
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using Framework.GameMath;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Movement;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.Maps
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{
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@@ -186,9 +186,9 @@ namespace Game.Maps
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allPoints.Add(new Vector3(path[i].Loc.X, path[i].Loc.Y, path[i].Loc.Z));
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// Add extra points to allow derivative calculations for all path nodes
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allPoints.Insert(0, allPoints.First().lerp(allPoints[1], -0.2f));
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allPoints.Add(allPoints.Last().lerp(allPoints[^2], -0.2f));
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allPoints.Add(allPoints.Last().lerp(allPoints[^2], -1.0f));
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allPoints.Insert(0, Vector3.Lerp(allPoints.First(), allPoints[1], -0.2f));
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allPoints.Add(Vector3.Lerp(allPoints.Last(), allPoints[^2], -0.2f));
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allPoints.Add(Vector3.Lerp(allPoints.Last(), allPoints[^2], -1.0f));
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SplineRawInitializer initer = new(allPoints);
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Spline orientationSpline = new();
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