More cleanups of custom classes in favor of .NET runtime types.
This commit is contained in:
@@ -15,12 +15,6 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Framework.Dynamic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
public struct AddOnInfo
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
|
||||
@@ -15,13 +15,6 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
class AdventureMapStartQuest : ClientPacket
|
||||
|
||||
@@ -17,10 +17,9 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Framework.Dynamic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -18,11 +18,11 @@
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Framework.IO;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
using Framework.Constants;
|
||||
using Framework.IO;
|
||||
using Game.Entities;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -16,11 +16,8 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.IO;
|
||||
using Game.Entities;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Game.DataStorage;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -17,11 +17,11 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using Game.Movement;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -16,11 +16,11 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.GameMath;
|
||||
using Framework.Dynamic;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Framework.Dynamic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -18,12 +18,12 @@
|
||||
using Framework.Collections;
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Framework.IO;
|
||||
using Game.Cache;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
|
||||
@@ -17,11 +17,11 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Framework.GameMath;
|
||||
using Game.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user