More cleanups of custom classes in favor of .NET runtime types.

This commit is contained in:
hondacrx
2021-11-15 18:04:57 -05:00
parent a9a51d0641
commit b026ee7ef8
132 changed files with 373 additions and 6833 deletions
@@ -15,12 +15,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
namespace Game.Networking.Packets
{
public struct AddOnInfo
@@ -16,10 +16,6 @@
*/
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Networking.Packets
@@ -15,13 +15,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Networking.Packets
{
class AdventureMapStartQuest : ClientPacket
@@ -17,10 +17,9 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -17,7 +17,6 @@
using Framework.Constants;
using Game.Entities;
using Framework.Dynamic;
namespace Game.Networking.Packets
{
@@ -17,10 +17,10 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -18,11 +18,11 @@
using Framework.Constants;
using Framework.Database;
using Framework.Dynamic;
using Framework.GameMath;
using Framework.IO;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -18,7 +18,6 @@
using Framework.Constants;
using Framework.IO;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Networking.Packets
{
@@ -16,11 +16,8 @@
*/
using Framework.Constants;
using Framework.Dynamic;
using Framework.IO;
using Game.Entities;
using System.Collections.Generic;
using System;
using Game.DataStorage;
namespace Game.Networking.Packets
@@ -17,10 +17,10 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -17,11 +17,11 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using Game.Movement;
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
+2 -2
View File
@@ -16,11 +16,11 @@
*/
using Framework.Constants;
using Framework.GameMath;
using Framework.Dynamic;
using Game.Entities;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
using System.Numerics;
namespace Game.Networking.Packets
{
+1 -1
View File
@@ -16,10 +16,10 @@
*/
using Framework.Constants;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -18,12 +18,12 @@
using Framework.Collections;
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Framework.IO;
using Game.Cache;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -16,7 +16,6 @@
*/
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Networking.Packets
@@ -17,11 +17,11 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{
@@ -17,10 +17,10 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Networking.Packets
{