Core/Creatures: Updated power type handling

This commit is contained in:
hondacrx
2018-03-04 23:40:51 -05:00
parent 17d3836438
commit b067976678
7 changed files with 119 additions and 82 deletions
+4 -10
View File
@@ -1159,28 +1159,22 @@ namespace Game.Entities
switch (GetClass())
{
case Class.Warrior:
SetPowerType(PowerType.Rage);
break;
case Class.Rogue:
SetPowerType(PowerType.Energy);
break;
default:
case Class.Paladin:
case Class.Mage:
SetMaxPower(PowerType.Mana, (int)mana);
SetPower(PowerType.Mana, (int)mana);
break;
default: // We don't set max power here, 0 makes power bar hidden
break;
}
SetModifierValue(UnitMods.Health, UnitModifierType.BaseValue, health);
SetModifierValue(UnitMods.Mana, UnitModifierType.BaseValue, mana);
//Damage
float basedamage = stats.GenerateBaseDamage(cInfo);
float weaponBaseMinDamage = basedamage;
float weaponBaseMaxDamage = basedamage * 1.5f;
SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, weaponBaseMinDamage);
SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, weaponBaseMaxDamage);