Core/Creatures: Updated power type handling
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@@ -1159,28 +1159,22 @@ namespace Game.Entities
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switch (GetClass())
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{
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case Class.Warrior:
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SetPowerType(PowerType.Rage);
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break;
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case Class.Rogue:
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SetPowerType(PowerType.Energy);
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break;
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default:
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case Class.Paladin:
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case Class.Mage:
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SetMaxPower(PowerType.Mana, (int)mana);
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SetPower(PowerType.Mana, (int)mana);
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break;
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default: // We don't set max power here, 0 makes power bar hidden
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break;
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}
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SetModifierValue(UnitMods.Health, UnitModifierType.BaseValue, health);
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SetModifierValue(UnitMods.Mana, UnitModifierType.BaseValue, mana);
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//Damage
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float basedamage = stats.GenerateBaseDamage(cInfo);
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float weaponBaseMinDamage = basedamage;
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float weaponBaseMaxDamage = basedamage * 1.5f;
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SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, weaponBaseMinDamage);
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SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, weaponBaseMaxDamage);
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