Core/Spell: fix LoS checks for GameObject spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/50fe2dc7e305fa32d30bac6ad0ced2e5647ac02b)
This commit is contained in:
hondacrx
2021-09-08 23:35:22 -04:00
parent b530251d6c
commit b071efe105
3 changed files with 20 additions and 1 deletions
@@ -1464,7 +1464,7 @@ namespace Framework.Constants
All = (Normal | Magic),
}
[System.Flags]
[Flags]
public enum SpellCastFlags : uint
{
None = 0x0,