Core/Spell: fix LoS checks for GameObject spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/50fe2dc7e305fa32d30bac6ad0ced2e5647ac02b)
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@@ -1464,7 +1464,7 @@ namespace Framework.Constants
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All = (Normal | Magic),
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}
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[System.Flags]
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[Flags]
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public enum SpellCastFlags : uint
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{
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None = 0x0,
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