From b078285a1249ba60805e064b88f8d2fb6137c285 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 30 May 2022 13:07:57 -0400 Subject: [PATCH] Entities/Unit: Fixed wrong combat stop when remove charm Port From (https://github.com/TrinityCore/TrinityCore/commit/7de20bcc1cab0c069b67840be5d648fda297d641) --- Source/Game/Entities/Unit/Unit.Pets.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Unit/Unit.Pets.cs b/Source/Game/Entities/Unit/Unit.Pets.cs index 627108568..baccc9ae7 100644 --- a/Source/Game/Entities/Unit/Unit.Pets.cs +++ b/Source/Game/Entities/Unit/Unit.Pets.cs @@ -460,7 +460,7 @@ namespace Game.Entities type = CharmType.Charm; CastStop(); - CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells) + AttackStop(); if (_oldFactionId != 0) {