Core/Players: Save homebind location on creation instead of delaying it to first login
Port From (https://github.com/TrinityCore/TrinityCore/commit/696be301d304e92245c1d332c28ae61b0390e330)
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@@ -197,6 +197,9 @@ namespace Game.Entities
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m_createTime = GameTime.GetGameTime();
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UpdatePositionData();
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// set initial homebind position
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SetHomebind(this, GetAreaId());
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PowerType powertype = cEntry.DisplayPower;
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SetObjectScale(1.0f);
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