From b1caf2f9fc3df9685a385b988089102b6b27c5aa Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 30 May 2022 14:05:42 -0400 Subject: [PATCH] Core/PacketIO: Fixed ScenarioState packet structure Port From (https://github.com/TrinityCore/TrinityCore/commit/2ec461c547dc23dddaadf2a00f10937b2954a511) --- Source/Game/Networking/Packets/ScenarioPackets.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Networking/Packets/ScenarioPackets.cs b/Source/Game/Networking/Packets/ScenarioPackets.cs index 48482dc32..635dc8c68 100644 --- a/Source/Game/Networking/Packets/ScenarioPackets.cs +++ b/Source/Game/Networking/Packets/ScenarioPackets.cs @@ -37,6 +37,7 @@ namespace Game.Networking.Packets _worldPacket.WriteInt32(BonusObjectives.Count); _worldPacket.WriteInt32(PickedSteps.Count); _worldPacket.WriteInt32(Spells.Count); + _worldPacket.WritePackedGuid(PlayerGUID); for (int i = 0; i < PickedSteps.Count; ++i) _worldPacket.WriteUInt32(PickedSteps[i]); @@ -64,6 +65,7 @@ namespace Game.Networking.Packets public List BonusObjectives = new(); public List PickedSteps = new(); public List Spells = new(); + public ObjectGuid PlayerGUID; public bool ScenarioComplete = false; }