Move some packets processing to map context
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ea8f5e6fced094f28c45ac84123c85477122567)
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@@ -26,7 +26,7 @@ namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.Inspect)]
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[WorldPacketHandler(ClientOpcodes.Inspect, Processing = PacketProcessing.Inplace)]
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void HandleInspect(Inspect inspect)
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{
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Player player = Global.ObjAccessor.GetPlayer(_player, inspect.Target);
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@@ -85,7 +85,7 @@ namespace Game
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SendPacket(inspectResult);
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}
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[WorldPacketHandler(ClientOpcodes.QueryInspectAchievements)]
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[WorldPacketHandler(ClientOpcodes.QueryInspectAchievements, Processing = PacketProcessing.Inplace)]
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void HandleQueryInspectAchievements(QueryInspectAchievements inspect)
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{
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Player player = Global.ObjAccessor.GetPlayer(_player, inspect.Guid);
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