diff --git a/Source/Game/Entities/Unit/Unit.cs b/Source/Game/Entities/Unit/Unit.cs index 0f089754b..0d38b726d 100644 --- a/Source/Game/Entities/Unit/Unit.cs +++ b/Source/Game/Entities/Unit/Unit.cs @@ -2705,6 +2705,10 @@ namespace Game.Entities } } + // make player victims stand up automatically + if (victim.GetStandState() != 0 && victim.IsPlayer()) + victim.SetStandState(UnitStandStateType.Stand); + return damage; }