From b2195487452c8bdff51b7c30b42d9abed606912d Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 25 May 2022 13:39:33 -0400 Subject: [PATCH] Core/Unit: Set stand state on damage only to players Port From (https://github.com/TrinityCore/TrinityCore/commit/730a8da9e99fdb50459e9eb57d79ac995430125e) --- Source/Game/Entities/Unit/Unit.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Game/Entities/Unit/Unit.cs b/Source/Game/Entities/Unit/Unit.cs index 0f089754b..0d38b726d 100644 --- a/Source/Game/Entities/Unit/Unit.cs +++ b/Source/Game/Entities/Unit/Unit.cs @@ -2705,6 +2705,10 @@ namespace Game.Entities } } + // make player victims stand up automatically + if (victim.GetStandState() != 0 && victim.IsPlayer()) + victim.SetStandState(UnitStandStateType.Stand); + return damage; }