Core/Refactor: Fix alot of Possible loss of fraction warnings

This commit is contained in:
hondacrx
2018-05-07 17:34:41 -04:00
parent daa425b029
commit b2c1554065
17 changed files with 31 additions and 30 deletions
+1 -1
View File
@@ -1174,7 +1174,7 @@ namespace Game.BattleFields
}
// get the difference of numbers
float fact_diff = (m_activePlayers[TeamId.Alliance].Count - m_activePlayers[TeamId.Horde].Count) * diff / 1000;
float fact_diff = ((float)m_activePlayers[TeamId.Alliance].Count - m_activePlayers[TeamId.Horde].Count) * diff / 1000;
if (MathFunctions.fuzzyEq(fact_diff, 0.0f))
return false;
@@ -930,9 +930,9 @@ namespace Game.BattleFields
if (alliancePlayers != 0 && hordePlayers != 0)
{
if (alliancePlayers < hordePlayers)
newStack = (int)(((float)(hordePlayers / alliancePlayers) - 1) * 4); // positive, should cast on alliance
newStack = (int)((((float)hordePlayers / alliancePlayers) - 1) * 4); // positive, should cast on alliance
else if (alliancePlayers > hordePlayers)
newStack = (int)((1 - (float)(alliancePlayers / hordePlayers)) * 4); // negative, should cast on horde
newStack = (int)((1 - ((float)alliancePlayers / hordePlayers)) * 4); // negative, should cast on horde
}
if (newStack == m_tenacityStack)