Core/Refactor: Fix alot of Possible loss of fraction warnings
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@@ -146,9 +146,9 @@ namespace Game.DataStorage
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float xDiff = nextTarget.locations.X - lastTarget.locations.X;
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float yDiff = nextTarget.locations.Y - lastTarget.locations.Y;
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float zDiff = nextTarget.locations.Z - lastTarget.locations.Z;
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x = lastTarget.locations.X + (xDiff * (timeDiffThis / timeDiffTarget));
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y = lastTarget.locations.Y + (yDiff * (timeDiffThis / timeDiffTarget));
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z = lastTarget.locations.Z + (zDiff * (timeDiffThis / timeDiffTarget));
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x = lastTarget.locations.X + (xDiff * ((float)timeDiffThis / timeDiffTarget));
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y = lastTarget.locations.Y + (yDiff * ((float)timeDiffThis / timeDiffTarget));
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z = lastTarget.locations.Z + (zDiff * ((float)timeDiffThis / timeDiffTarget));
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}
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float xDiff1 = x - thisCam.locations.X;
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float yDiff1 = y - thisCam.locations.Y;
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